P+ - Donkey Kong - Action - 0x10 FallSpecial
Entry Script (Common)
- CreateInterrupt { interrupt_id: Some(10029), action: LandingFallSpecial, requirement: (OnGround) }
- Subroutine(0x80540808)
- CallEveryFrame { thread_id: 9, script: 0x21c20 }
Exit Script
- if ((InternalConstantInt(CurrentAction) NotEqual scalar(25)))
- BoolVariableSetFalse { variable: LongtermAccessBool (0x46) }